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bleed scaling adjusted (less punishing especially early on, but lasts longer) > your bread and butter debuff skill, useful to set up your damage dealers against both dodgy and high dps enemies merges dodge + dmg debuffs into one skill no damage (thus does not trigger riposte / retaliation moves) > control those fast backline stress casters buffs party for % stress healing received for 2 turns > a reference to his Butcher's Circus trinket "Sacrificial Kris" bonus damage against Eldritch slightly reduced minus 33% dmg, but slightly improved accuracy > New crit buff! Flat +2 hp Heal on his next move (Want to use him as a reliable primary healer? Boost crit -> land hit -> profit) resistances tweaked to match his BC concept (he is a little more vulnerable to stun, bleed and move, but more resistant to blight, debuff and disease) base stats tweaked: HP reduced, dodge increased
Darkest dungeon 2 occultist mod#
I am pretty new to modding so any feedback is appreciated!Ĭircusy Occultist changelog (CoM patch), mod v 1.1: He can be played more offensively, thanks to an enhanced mark synergy that aims to finally make mark comps more viable in PvE, or more defensively with his expanded support skills. The class as a whole is now very versatile like in BC, if a bit risky to use just like before (something about vanilla Occultist always felt like a gamble and I wanted to keep that).
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This is part three of a small project aiming to make DD classes more similar to their Butcher Circus counterparts.Ĭircusy Occultist Rework introduces Stygian Embrace as you would expect, but due to how different PvP is compared to PvE, it also tweaks the Occultist's stats and skills so that he can fill the different support roles he was intended to while still having 7 skills and not feeling OP. I think the Butcher's Circus DLC does a better job at capturing the unique strengths (and weaknesses!) of some of the classes than the single player campaign does.
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