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- No license renewal for dockmod mac update#
- No license renewal for dockmod mac code#
- No license renewal for dockmod mac license#
- No license renewal for dockmod mac windows#
We answered the question (why doesn't licensing work?) at the time, but didn't draw the link to the services which were disabled. I have not investigated beyond this point, but would speculate that there will be other issues (not a huge amount, but some). Re-enabling it is insufficient, as it depends on another service ( nlasvc), which must also be re-enabled.įurthermore, another critical service is also required, by licensing and perhaps elsewhere: WMI ( wmiApSrv). Investigating further, this API is found to be not working because the netprofm service ("Network List Service") is disabled within the container, either by accident or by design. ping also did not work for me without a command to the container. Networking appears to be working correctly.Ī critical API (to detect internet connectivity) was found to not be working correctly inside the container, so we closed as won't fix. I double checked the network connection and I'm indeed able to ping and connect to license.unit圓d.com and any other servers that I tried. (Filename: C:\buildslave\unity\build\Editor/Platform/Windows/EditorUtility.cpp Line: 1120) (Filename: C:\buildslave\unity\build\Editor/Src/TaskManager.cpp Line: 192) (Filename: C:\buildslave\unity\build\Platforms/Windows/Modules/LicensingLegacy/WinILicensingAdapter.cpp Line: 45)Īssertion failed on expression: 'g_BackgroundThread = nullptr' Licenses Updated successfully in LicensingClient Successfully launched and connected to LicensingClient Successfully connected to LicensingClient on channel: LicenseClient-ContainerAdministrator Successfully launched the LicensingClient Failed to connect to channel: LicenseClient-ContainerAdministrator (Filename: C:\buildslave\unity\build\Editor/Platform/Windows/EditorUtility.cpp Line: 1116) In later or contact should not be called in batch mode.
No license renewal for dockmod mac license#
HasEntitlements will fail.Ĭancelling DisplayDialog: Failed to activate/update license Failed to activate license within 60 seconds. (Filename: C:\buildslave\unity\build\Platforms/Windows/Modules/LicensingLegacy/WinILicensingAdapter.cpp Line: 44)
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Successfully connected to LicensingClient on channel: "LicenseClient-ContainerAdministrator" Successfully launched the LicensingClient (PId: 5944) Channel doesn't exist: "LicenseClient-ContainerAdministrator" I tried again with Unity 2020.1.0a8 and here's the log: It seems like Unity might be trying to display some kind of dialog box, but is unable to because it's in a headless container? Is there some way around this? When I run the same command outside of the Docker container, it completes successfully.
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No license renewal for dockmod mac code#
Application will terminate with return code 1 (Filename: C:\buildslave\unity\build\Editor/Platform/Windows/EditorUtility.cpp Line: 1162)Įxiting without the bug reporter.
No license renewal for dockmod mac update#
(Filename: C:\buildslave\unity\build\Platforms/Windows/Modules/LicensingLegacy/WinILicensingAdapter.cpp Line: 43)Ĭancelling DisplayDialog: Updating license failed Failed to update license within 60 seconds. Start-Process -FilePath 'c:\program files\unity\editor\unity.exe' -ArgumentList '-batchmode','-quit','-nographics','-logfile','log.txt','-serial','xxx','-username','yyy','-password','zzz' -WaitīatchMode: Unity has not been activated with a valid License. I'm running the following command in the Docker container (in a powershell console). I'm trying to activate the license and I'm getting an error.
No license renewal for dockmod mac windows#
I'm trying to set up a Windows Docker container to perform our automated Unity builds.
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